One
America. Now and Forever:
Fallout
and the New Millunium.
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Malcolm McDowell, the voice of John Henry Eden |
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Reactionary Leaders Have Achieved Popularity across the West in the 2000s. |
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The fateful Battle of Hoover Dam is the most significant geopolitical event since Stalingrad |
The Fallout
series takes the technologies that bind us to a globalized industrial
capitalist system and eradicates our dependence on them with the post
apocalypse sub genre of Sci fi. There are no smart phones and no
internet because they were never invented. The timeline is a
retrofuturistic alternative history that resembles the early cold
war. Even the impressive technology that does exist looks like
something they might imagine in the 1950s. The remains of big, bulky,
atomic powered super suits and rocket cars litter the radioactive
wastes.
Imagine
Washington DC, but it’s now a warzone of ruined monuments that once
stood for America’s promised liberty. The Congress is now fortified
by a race of Super Mutant cannibals who feast on the bones of the
fallen survivors of nuclear war. It’s no accident that in the dawn
of the New Millennium the generation following the end of the cold war
welcomed the promise of a post apocalypse. It was called Fallout 3,
and in 2008 it blew the hinges off the post apocalyptic genre. Ever
since then, a post apocalyptic dystopia has been the prominent
setting for video games, movies, novels, tv shows, and there is no
end in sight. The Fallout video game series is an experience in which
its audience confronts concerns over the instability of the 2000s,
the merging of devices that bind our lives to tech companies, and the
rise of Reactionary political parties across Western Democracies.
The
Cold War ended 30 years ago. The Berlin Wall went down. Soviet
leaders drained Vodka in hidden bunkers and committed suicide as one
East European republic after another declared it’s independence
from the USSR. The promise of a glorious socialist future never came
true. Communist countries like China opened up their markets and
joined the globalized industrial capitalist system.
Many
believed a bright future of peace and prosperity now awaited them.
Instead the 2000s gave us meth, 9/11, wars, economic decline,
oligarchy, the reemergence of Nationalism, outbreaks of deadly
diseases, riots, social isolation, distrust and division of society,
the theft of our private information by tech companies, and limited
job opportunities that often fail to cover the ever rising expenses
of living, most of which involve soul sucking long hours, no weekends
off, in industrial dungeons, while AI programs make art and write
poetry. The effect has divided people, caused the birth rate to drop,
and wrought havoc to the globalized industrial capitalist system that
not so long ago looked like it would last for one thousand years.
That is
why in 2008, a mere sci fi video game became a hit, and it was no
accident. It was Fallout 3.
Despite it’s dreadful tone of a future without a social contract,
morals, terrorized by monsters and deformity, and juxtaposed
destruction with wholesome imagery of the American 1950s, many people
welcomed it. The series provided an escape from the swift transitions
of the New Millennium. No debt, no health insurance payments, and no
anxiety created by the volatile era.
The
re imagining of a world where we can start over and carve our own
destinies became a popular fantasy in the New Millennium. Fallout not
only brought the science fiction genre to its next phase, it also
merged technology with the fear, anxiety, and promise that even in
the Post Apocalypse, we can overcome these issues. We see this
throughout the entire Fallout series. “War never changes,” is the
first line spoken in every Fallout game. New societies emerge with
their own social contracts and visions of the future, but just like
today, these partisan factions won’t stop fighting, and they seldom
address the needs of the people they claim to serve.
The
only manufacturing that seems to exist is small scale, independent
“chem” labs that keep the bottle cap currency alive. Drug use is
rampant, if not depended on, among the people. The player gets a
chance to end the faction conflicts, gets opportunities to help
addicts, but at times the drug use seems to be the right thing to do
when encountering injured people who can’t go on with broken limbs
without a dose of morphine or “Medx.” These player actions are a
reflection of social problems that members of modern society can face
in real life. In Fallout, as today, we turn to technology for
answers.
By
the 2010s, technology had been merged into the lives of the New
Millennium like nothing before
it. Smartphones, pocket sized computers, had been merged with their
jobs, their food, their friendships, their money, even their
love lives. They weren’t just using technology, that began to
depend on it, and it created a huge changes in their culture and
imaginations. This assemblage challenged long held traditions, and
arguably had as negative of an effect on their society as it had
created positive changes. On one had, smart phones stole user’s
information and sold it without their knowledge, on the other hand,
they ended phone booth kidnappings.
Technology
only helps us as much as it hinders
us. It’s convenient to believe that any technological progress is
good, welcomed, or miraculous. Elizabeth Holmes convinced billions of
dollars worth of people to invest her “technology” which she made
sound like it was destined to change the life of every single
diabetic forever. Really it was a box that spilled their blood in a
warming tray. A microwave!
It
may seem to be a cruel joke, but this relationship the New Millennium
has with technology is reflected in the Fallout series as well. They
don’t have the internet, smart phones, or AI dance clubs, but they
do have strong messages about technology and its (mis)use. Fallout is
world where that hyper connection to Silicon Valley Technology is
removed from our lives. We are still experiencing this on a video
game console, but it is a liberation from these technological
confinements nonetheless.
Technology
as seen in Fallout
has led to the destruction of the world. War may never change, but
the weapons did. The nuclear bomb feared in the mid 1900s was the
ultimate
symbol of how our creations could turn on us. In this world, the
fears came true. Now humans must learn to grow food again. They must
learn what water is good to drink and water isn’t again. They must
learn to read again. They must learn to build shacks again.
One
of the iconic factions, the Brotherhood of Steel, a knighthood that
lives underground, dedicates their very lives to the principle that
technology must not advance, and that people should be kept away from
it. They however believe that with guidance and discipline,
technology can be used. Another faction, Ceasar’s Legion, agrees,
but to an extreme. They think that technology corrupted people and
caused the war, but that all technology since the Bronze Age should
be destroyed. They want to bring back a society that depends on
slavery, pillaging, and magic spells.
The
reactionary view that technology has harmed people is consistent
throughout fallout, but it is challenged by the presence of the the
PIPboy. A wristbound computer that can manage inventory, analyse
health condition, play songs on the radio, generate a GPS mapping
system, detect hostile entities, write notes, and detect radiation.
It’s extremely helpful, essential to survival, and does nothing but
support it’s user. In a world of technology gone wrong, it is a
hopeful reminder that technology can be our friend.
Though
it may seem to be inherent to the beliefs of the reactionary that
technology should be removed in order to prevent the corruption of
traditions and culture, one of the things that led to the rise of
Right Wing parties in the New Millennium was technology itself. Since
the early 1990s, far right political parties organized in small
groups around the Netherlands, centered around deporting immigrants.
After 9/11, the FBI took their thumb off far right groups and began
to keep an eye on international terror, more than domestic threats.
The result was the far right being free to assemble, spread messages
on the internet, and to run for political offices.
They
used the internet masterfully. A lot of them had already been
communicating in codes and with inside jokes for decades. They were
ready to spread their messages when Memes became popular. Far Right
commentary shows popped up all over Youtube. Some of these people
have been disgraced, but many are still on the air. They didn’t
challenge technology, they saw what it’s power was, and they took
the opportunity to use it.
Reactionary
leaders in Europe, Brazil, Argentina have used the internet to
achieve success in leadership. American President Donald Trump is
famous for his effective Twitter posts. He even made alliances with
Mark Zuckerberg of Facebook, Jeffrey Bezos of Amazon, and Elon Musk
of the Cybertruck. It’s very reminiscent of the Far Right in
Fallout. If there is progress in Fallout, there are elements that
want it removed.
In
the Lore of Fallout, before the war that ended the world, America was
ruled by a Nationalistic government. They invaded Canada, sucked
Europe’s resources away, and while it’s ambiguous who started the
war that destroyed the world, signs imply that it was a political
party called the Enclave.
The
Enclave was
the government, and they might have caused the war because they were
ready to protect themselves when it happened. They already had the
best bunkers ready to go. They made sure all the food had radiation
and preservatives so they could eat it, and they made sure to flood
the country with guns so they could use them. When they arise again,
it’s to conquer the former United States, destroy any lifeforms
“corrupted” by radiation. They mean to wipe anyone mutated from
the war, or anyone living in it’s poverty, from the face of the
Earth. They plan to do it by taking over the only known water
purifier and hooking poison up to it.
The
Enclave is led by President John Henry Eden. Though he is never seen,
his speeches will sound familiar to anyone alive in the New
Millennium.
“We
live in an age of poverty, greed, violence, destruction. Indeed, the
very seat of the federal government, Washington D.C., has been
reduced to what is now known as the "Capital
Wasteland."
The Capital Wasteland... How did it come to this, America? How did
your leaders allow the most powerful nation on Earth… to die? The
answer is really quite simple: Incompetence. Incompetence at the
highest echelons of power. We put our trust, our faith, in halfwits.
Our intrepid leaders had everything they wanted! Power. Wealth.
Prestige. And it made them lazy, America. Oh yes, and laziness breeds
stupidity. Rest assured, I will not make the mistakes of my
predecessors. When John Henry Eden builds a country, he builds it to
last. The American way. Don't you, my darling America, deserve that?
Don't you deserve a future free of war, and fear, and terrible
uncertainty? Of course you do. As President of the United States, you
have my solemn pledge that I will never rest, NEVER rest, until we
all have what we deserve: A place to truly call... home.” (Enclave
Radio. Fallout 3).
The players
in Fallout must confront and defeat the in game Nationalism that is
rising in the very real world around them. They overcome this threat
by bringing peace to the waring factions, and getting them to join
forces. They help the people of the wasteland, providing water,
protection, medicine, everything the Enclave claims to provide but
never does. They must use technology for the greater good, like
turning on old power plants and distributing energy across the grid,
getting Hoover Dam back online, by powering on the water purifier.
The player always has a choice though with this power.
It may seem
like black humor, but the option is always presented to the player
to use technology for evil. You can launch a ship into space, or you
can cause it to crash because it would be funnier that way. You can
turn on the power plant for everyone, you can send it all to a
satellite that aims a deathbeam back at the planet, you can send it
all the Casinos so you can gamble 24/7. The reminder of how
technology can be misused tempts us everyday in the New Millennium.
What keeps the world alive and growing is the mindful use of the
technology we possess. In the end of things, most will use it’s
power for the greater good, if we fail, the world will bring
destruction to us.